Sync operator new with Godot upstream#2014
Merged
Merged
Conversation
Ivorforce
force-pushed
the
memory-3.0
branch
2 times, most recently
from
July 4, 2026 23:37
164122d to
3882425
Compare
This was referenced Jul 5, 2026
dsnopek
reviewed
Jul 23, 2026
dsnopek
approved these changes
Jul 23, 2026
dsnopek
left a comment
Collaborator
There was a problem hiding this comment.
Thanks! Looks good to me :-)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Introduces the "class tag" system introduced upstream to select the godot
operator newfunctions. This allows simplifying them. The placementoperator newisn't needed and is scrapped in this version, in favour of the built-in one.This is also needed to sync the templates later...
Includes #2012.