console: store the cache after clearing a framebuffer - #271
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This fixes a screen corruption issue on the wiimote example, where adding a call to fatInitDefault() right at the beginning of main() causes the upper 1/4 of the screen to be dirty (mostly green). To reproduce this, one needs to have a USB drive connected, formatted with NTFS: - libdvm will try to initialize the drive - it will create a cache for it (128KB) - seeing that it's NTFS and that there's no driver for the NTFS format, it will destroy the disk - the memory associated with the disk is freed, and then reused for the framebuffer
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This fixes a screen corruption issue on the wiimote example, where
adding a call to fatInitDefault() right at the beginning of main()
causes the upper 1/4 of the screen to be dirty (mostly green).
To reproduce this, one needs to have a USB drive connected, formatted
with NTFS:
it will destroy the disk
framebuffer